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AI Insights · Timothy · April 2022

Top 5 Science Games on Unified Platform in Qatar - Q1 2022

Explore the performance of the top 5 science games in Qatar during Q1 2022, with insights on downloads, revenue, and active users from Sensor Tower.

Top 5 Science Games on Unified Platform in Qatar - Q1 2022

During the first quarter of 2022, the top science games on a unified platform in Qatar showed varied performance in terms of downloads, revenue, and active users. Here is a detailed look at the weekly trends for the top 5 science games.

Merge Animals 3D - Mutant race by SayGames LTD experienced fluctuations in weekly downloads, starting with 942 downloads in the last week of December 2021 and ending the quarter with 535 downloads. The highest number of downloads was recorded in the week of January 10, with 1.3K downloads. Active users saw a peak of 2.2K in early January but gradually declined, stabilizing at around 1.1K by the end of March.

Jetpack Joyride from Halfbrick Studios showed a mixed trend in weekly downloads, with a notable peak of 185 downloads in mid-March. Weekly active users increased from 636 at the end of December to 997 by mid-March, before dropping to 674 by the end of the quarter. Revenue peaked at $63 in the week of January 24 but generally remained low throughout the quarter.

DNA Evolution 3D, also by SayGames LTD, had a relatively stable performance in terms of weekly downloads, averaging around 100 downloads per week with a slight peak of 143 downloads in late February. Active users saw a decrease from 443 at the end of December to 191 by the end of March.

My Town : Museum History by My Town Games LTD had a consistent but low download rate, with the highest weekly downloads being 69 in early January. Active users remained steady, starting at 408 and ending at 319 by the end of March.

Plague Inc. from Ndemic Creations had modest weekly downloads, peaking at 52 downloads in mid-March. Weekly active users showed a slight increase from 115 at the end of December to 80 by mid-March, before slightly decreasing to 59 by the end of the quarter. Revenue for Plague Inc. was more substantial compared to other games, peaking at $146 in late January and maintaining a steady range of $11 to $111 in subsequent weeks.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022